Three.js, WebGL, WebGPU, canvas, game, data, and AI-native signals.
Current GitHub frontier
Frontier WebGL Radar
The repo list is not a trophy wall. It is a live operating surface for deciding what Chopshopr should steal, what the AI Engineer Lab should test, and what proof gate keeps the result honest.
Fresh pushes are weighted alongside durable stars and product fit.
Popularity is a signal, not a substitute for proof.
Use Three.js as the primitive layer for full-bleed scenes, instanced proof fields, camera control, and graceful Canvas/WebGL fallbacks.
Keep the homepage and frontier labs visually led by real browser-rendered scenes, then expose nonblank-pixel and interaction proof hooks for every scene.
Let AIE builders export a scene receipt that proves the top object, camera, input state, and fallback path before judging visual polish.
Desktop and mobile canvas checks prove nonblank pixels, a selected object state, and a readable text fallback.
- excalidraw/excalidraw
- d3/d3
- tldraw/tldraw
Stars, forks, push dates, topics, and repository descriptions were refreshed on June 30, 2026.
Skills stay small, trigger-focused, and reusable through references, scripts, and eval cases.
Every selected repo has to become a user action, a fallback, a text receipt, and a regression check.